Web+Lesson+-+Dinosaur+Math+Patterning

=** Patterning for Dinosaurs Unit  **  = = = A Problem-Based Lesson for //A Kindergarten Math class// Designed by //Ruth Donnelly and Ruthann Hays rdonnelly@fusd1.org// rhays@wusd1.org Dinosaur image borrowed from Discovery Education web site

//While performing tasks in a unit on patterns the students realize that many of the dinosaur manipulatives are missing. After becoming proficient in patterning, the students will choose and create patterned crafts to sell at the school Craft Fair. The money made will be used to replace manipulatives in the classroom.// 
 * Task**

Arizona Kindergarten Math Standards Strand 3: Patterns, Algebra, and Functions Concept 1: Patterns Identify patterns and apply pattern recognition to reason mathematically while integrating content from each of the other strands. PO 1. Recognize, describe, extend, create, and record simple repeating patterns. M00-S5C2-04. Represent a problem situation using words, numbers, pictures, physical objects, or symbols. M00-S5C2-05. Explain and clarify mathematical thinking.
 * Standards**

21st Century Skills Standards <span style="font-family: Arial,Helvetica,sans-serif"> Creativity & Innovation Critical Thinking & Problem Solving Communication & Collaboration
 * Demonstrating originality and inventiveness in work
 * Acting on creative ideas to make a tangible and useful contribution to the domain in which the innovation occurs
 * Exercising sound reasoning in understanding Making complex choices and decisions
 * Exercising flexibility and willingness to be helpful in making necessary compromises to accomplish a common goal
 * Assuming shared responsibility for collaborative work

<span style="font-family: Arial,Helvetica,sans-serif"><span style="font-family: Arial,Helvetica,sans-serif"> <span style="font-family: Arial,Helvetica,sans-serif"><span style="font-family: Arial,Helvetica,sans-serif">ISTE National Technology Standards for Students ** Communication and Collaboration  ** ** Critical Thinking, Problem Solving, and Decision Making  **
 * Creativity and Innovation **
 * Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
 * Students apply existing knowledge to generate new ideas, products, or processes and create original works as a means of personal or group expression.
 * Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
 * Students contribute to project teams to produce original works or solve problems.
 * Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
 * Students: plan and manage activities to develop a solution or complete a project.

<span style="font-family: Arial,Helvetica,sans-serif"> <span style="font-family: Arial,Helvetica,sans-serif"><span style="font-family: Arial,Helvetica,sans-serif">**//Procedure//** This will be a long term unit with the ultimate project being the creation of products for the school Craft Fair. The unit has many lessons which are listed by title in the order in which they will be taught. <span style="font-family: Arial,Helvetica,sans-serif"> Each lesson title is followed by a brief description of the lesson. Technoogy has been incorporated in several of the lessons. The links provided will (eventually) display lesson plans and procedures for each of the activities.

1. Use document camera to visually model connecting uni-fix cubes in an AB pattern. Link to Lessson Plan <span style="font-family: Arial,Helvetica,sans-serif">[|Pattern Intro with Docume.doc]

2.) Practice patterns on Smartboard with the following pattern activities from: smarttech.com: for Patterns" acitivity on the Smart board. || 1. The students will take turns looking for patterns on the smart board. || 1. Smart board and "Looking for Patterns" link below || Patterns" on the Smart board || 2. The students will take turns making patterns on the smart board || 2. Smart board and "Making Picture Patterns" link || available for the students to create their own patterns || 3. The students will create their own patterns with the available materials || 3. Complicated patterns beyond
 * Teacher Steps || Student Steps || Technology/Scaffolding ||
 * 1. Teacher will put the "Looking
 * 2. Teacher will put the "Making Picture
 * 3. Teacher will make various materials

ABAB || <span style="font-family: Arial,Helvetica,sans-serif"> 3.) Use Smartboard for interactive Practice with Patterns <span style="font-family: Arial,Helvetica,sans-serif"> 4.) [|KidSpiration Patterns.doc] <span style="font-family: Arial,Helvetica,sans-serif">This activity uses a template in the program Kidspiration. In the computer lab t<span style="font-family: Arial,Helvetica,sans-serif">he students move pictures to finish an existing pattern and create patterns of their own using picture library.
 * <span style="font-family: Arial,Helvetica,sans-serif">http://tinyurl.com/5hnkmr "Looking for Patterns"
 * <span style="font-family: Arial,Helvetica,sans-serif">http://tinyurl.com/6s28t9 "Making Picture Patterns" This activity explores patterns and allows students to create their own patterns. This activity also introduces symmetry and allows students to make their own symmetry patterns.

<span style="font-family: Arial,Helvetica,sans-serif">5.) As another practice with patterns using the Smartboard, the teacher will visit this site.
 * <span style="font-family: Arial,Helvetica,sans-serif">http://tinyurl.com/5aaued Illuminations/NCTM website for patterning lessons: In this activity, students create and analyze repeating patterns using pattern units of three, four, and five squares. They predict how patterns with different numbers of squares will appear when repeated in a grid, and check their predictions. Students investigate similarities and differences between the rows, columns, and diagonal patterns created with each pattern unit.

6. [|A Bad Case of Stripes by .doc][|A Bad Case of Stripes by .doc] After reading the story //A Bad Case of Stripes// by David Shannon students will create a class book in which each student has made a page with a photo of his or her face. The student will color face in a striped pattern and write (or dictate) the food that they have to eat to get the stripes to go away.

7.) [|KidPix Patterns.doc]: The students will use the stamper tool in KidPix to create at least three rows of different patterns which must include an AB, ABC, and AAB patterns.

8.) [|eThemes@emints.org] t(his location needs to be revised)(can also use tinyurl.com/2q99mw for a specific pattern activity) This web site affords many patterning lessons to be used to familiarize the students with various pattern options.

9.) [|www.mathforum.org] This web site has many pattern activities to enhance this activity. <span style="font-family: Arial,Helvetica,sans-serif"> 10.) Crafts for Sale! The students will brainstorm ideas for crafts that they could make to sell at the craft fair. As a group we will discuss the feasibility and <span style="font-family: Arial,Helvetica,sans-serif">**Assessment**<span style="font-family: Arial,Helvetica,sans-serif"><span style="font-family: Arial,Helvetica,sans-serif"> //Rubistar http://rubistar.4teachers.org/index.php?screen=ShowRubric&rubric_id=1595054& 21st Century Skills//  <span style="font-family: Arial,Helvetica,sans-serif"><span style="font-family: Arial,Helvetica,sans-serif"><span style="font-family: Arial,Helvetica,sans-serif"> [|patterns-blank] (This file was originally created using MSExcel and doesn't like Word, so the columns are askew, but you can get the idea)

Rubistar Smarttech.com
 * Materials**  <span style="font-family: Arial,Helvetica,sans-serif"><span style="font-family: Arial,Helvetica,sans-serif"><span style="font-family: Arial,Helvetica,sans-serif">